The Multiplayer Group - Concept Art Brief
Introduction: Create a stylised 3D environment from concept art Greetings, I am Jameson a 3D artist and I was asked by Multiplayer Player Group to make this environment within 3.5k polys. Here is my process of translating concept art into a 3D game asset and the full process of hand painting textures to achieve a stylised finished result. Additionally, the software I used throughout this process will be Blender for the entire modelling process and then Autodesk Maya for UV unwrapping and to finish of Maxon Zbrush for my High Poly Sculpt to use for baking within Adobe Substance Painter. Concept Art: Blocking Out: To Begin you must start looking for shapes ranging from small to large and try to figure out what will the player see more in detail and what will they not see as much as this will dictate where the distribution of polys must be executed. In the images below you can see today's progress the biggest key objects of the scene have been placed down as a foundation to blo...